Tuesday 10 December 2013

Added today

We've added some new features. First of all, I'll actually start using this blog again. Secondly, there's two new note-worthy additions to the game that I'd like to mention.

There is now a new state called "Intoxication." This state is typically caused by the ingestion of foul food items (like a wild mushroom.) This causes the affected person/monster to lose agility and have only a 55% chance of hitting their target. The trade-off is that they also do extra damage and have a 15% higher chance to do a Counter-Attack
There will be items that you can use to create Intoxication. These items will allow you to either effect yourself, team mates or enemies, creating some neat tactical assaults and strategies.

Also added is a new weapon class: The Whip.
These weapons typically deal sub-standard damage when compared with other weapons. However, to make up for this they have the canny ability to use cheap skills that attack all enemies at once. As a standard, all whips come with a basic attack that costs 1 TP to utilise.

Side note:

Luck has been changed to become a factor in some attacks, skills and with certain weapons. Only at a higher level will it make a severe difference, but sometimes having a greater amount of Luck can buff damage. Especially useful for set-ups that are based around critical damage, as these set-ups typically swap high ATK for higher LUK and AGI.
To go alongside this change some items of loot have been added that are catered to increasing one's Luck.